Dark Knight: Twisting Slash and Crescent Moon Slash hit more monsters
Twisting Slash now reaches 3 tiles (was 2) and Crescent Moon Slash also hits the monsters 1 tile from the target. Damage per hit did not change: the gain is in area, where the DK was far behind.
Live since Oct 27, 2026, 18:30 (BRT) Β· Build servidor 0e263c15
What changed
Twisting Slash reach
Crescent Moon Slash: monsters hit per cast
Damage per hit of both skills
Why
In the measurement the DK was at about 55% of the benchmark in the spot (14 characters measured, the only weak class with a reliable sample), but at 114% in single target. So damage per hit was fine and the problem was area: in the 12-monster spot Twisting Slash hit 1.8 monsters per cast on average and Crescent Moon 1, against 14.5 for the Dark Wizard's Evil Spirit.
Details
With the new reach, Twisting Slash hits 3.5 monsters per cast on average in the spot (was 1.8), and Crescent Moon Slash 1.4 (was 1). We chose a moderate step on purpose: a reach of 4 would take the DK close to 180% and merely swap one imbalance for another.
It also applies in PvP: both skills can now hit more than one player, like other area skills in the game.
First change made without restarting the server: the new GM command /reloadskills re-reads reach, target type and base damage of the skills from the database and applies them instantly. From now on, skill tweaks like this one do not need to take the game down.
This page's daily measurement now also reads the skills from the database (it used the code defaults before), so the DK index only reflects this change in measurements from the night of Oct 27. We will watch it for a few days before any further adjustment.