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β–Ό NerfDark Wizard

Soul Master and Grand Master: Soul Barrier absorbs less and costs more mana

Soul Barrier now reduces damage by 40% at most (was 70%) and each absorbed hit costs 5% of the maximum mana (was 2%). The barrier now drops after about 20 hits, not 50.

Live since Nov 09, 2026, 18:40 (BRT) Β· Build configuraΓ§Γ£o + reinΓ­cio 18:40 + client 2.47.2

What changed

Soul Barrier maximum damage reduction

70β†’40%

Mana spent per absorbed hit (of maximum mana)

2β†’5%

Hits absorbed until the mana runs out (approx.)

50β†’20

Why

Players reported in PvP that the Soul Master would not die: with the game formula (10% + Agility x 0.02% + Energy x 0.005%), anyone with about 2,000 Agility or more already reached the 70% cap, and the large mana pool gave about 50 hits of barrier. Elves and Magic Gladiators with more resets could not bring them down. The formula is the same; the cap and the cost changed.

Details

It applies to Soul Barrier and to the Master Skill Tree versions (Strengthener and Proficiency). The Strengthener still adds 0.1% of maximum mana per level to the cost: at level 20 each hit costs 7%.

It applies in PvM and PvP. When the mana falls below the cost of a hit, the barrier stops reducing damage.

Applied in the November 9 restart at 18:40. From client 2.47.2 the buff tooltip shows the maximum and the cost read from the server, so a future adjustment shows up without updating the client.

Still under observation: the attack hit rate in PvP and the number of Evil Spirit hits compared with Flame. None of that changed now.

Other changes for this class

Soul Master and Grand Master: Soul Barrier absorbs less and costs more mana | OpenMU