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Chaos Machine

Chaos Machine in MU Online: every combination and success rate

Full OpenMU Chaos Machine table (MU Online Season 6): success rate and cost from +10 to +15, wings 1, 2 and 3, Fenrir, Dinorant, fruits, event tickets, pets and what happens when a mix fails.

Updated on Oct 17, 2026 Β· OpenMU server data

Chaos Machine guide for MU Online Season 6: knight, elf and Dark Lord in front of Lorencia castle

Every Chaos Machine combination on OpenMU in one page, with success rate, zen cost and what happens if it fails. The numbers come straight from the server configuration (they are not values from other MU servers).

Before you mix

  • The Chaos Machine is run by the Chaos Goblin, in Noria.
  • In our game, the Chaos Machine window shows the rate and the cost as soon as the right items are in the tray. Check it before you mix.
  • Zen is charged even if the mix fails.
  • Jewels of Chaos, Bless and Soul can be bought with in-game Zen in the site shop.

Summary: Chaos Goblin (Noria)

Combination Items Rate Cost (zen)
Item +10 +9 item + 1 Chaos + 1 Bless + 1 Soul 60% 2,000,000
Item +11 +10 item + 1 Chaos + 2 Bless + 2 Soul 60% 4,000,000
Item +12 +11 item + 1 Chaos + 3 Bless + 3 Soul 55% 6,000,000
Item +13 +12 item + 1 Chaos + 4 Bless + 4 Soul 55% 8,000,000
Item +14 +13 item + 1 Chaos + 5 Bless + 5 Soul 50% 10,000,000
Item +15 +14 item + 1 Chaos + 6 Bless + 6 Soul 50% 12,000,000
Chaos Weapon +4 or higher item with option + Jewel of Chaos item value, up to 100% 10,000 per 1%
Level 1 wings +4 Chaos Weapon with option + Jewel of Chaos item value, up to 100% 10,000 per 1%
Level 2 wings level 1 wings + Loch's Feather + 1 Chaos item value, up to 90% 5,000,000
Cape of Lord / Cape of Fighter level 1 wings + Crest of Monarch + 1 Chaos item value, up to 90% 5,000,000
Level 3 wings, stage 1 (Feather of Condor) +9 level 2 wings with option + +7 ancient item + jewels 1% + value, up to 60% 200,000 per 1%
Level 3 wings, stage 2 Flame + Feather of Condor + +9 excellent item + jewels 1% + value, up to 40% 200,000 per 1%
Fenrir stage 1 20 Splinter of Armor + 20 Bless of Guardian + 1 Chaos 70% free
Fenrir stage 2 10 Claw of Beast + 5 Fragment of Horn + 1 Chaos 50% free
Fenrir stage 3 3 Jewel of Life + Broken Horn + 1 Chaos 30% 10,000,000
Fenrir stage 4 (black/blue) Horn of Fenrir + 5 Jewel of Life + 1 Chaos + weapon or armor item value, up to 79% 10,000,000
Dinorant 10 Horn of Uniria (full life) + 1 Chaos 70% 500,000
Fruits 1 Chaos + 1 Jewel of Creation 90% 3,000,000
Level 380 item option 380 item with option + Jewel of Guardian + Jewel of Harmony 50% to 70% 10,000,000
Life Stone 5 Bless + 5 Soul + 1 Guardian + 1 Chaos 100% 5,000,000
Potion of Bless Jewels of Bless 100% 100,000
Potion of Soul Jewels of Soul 100% 50,000
Small Shield Potion 3 Large Healing Potion 50% 100,000
Medium Shield Potion 3 Small Complex Potion 30% 500,000
Large Shield Potion 3 Medium Complex Potion 30% 1,000,000
Complete Secromicon the 6 Secromicon fragments 100% 1,000,000
Devil Square ticket Devil's Eye + Devil's Key of the same level + 1 Chaos 80% or 70% 100,000 to 2,000,000
Blood Castle ticket Scroll of Archangel + Blood Bone of the same level + 1 Chaos 80% 50,000 to 1,050,000
Illusion Temple ticket Old Scroll + Illusion Sorcerer Covenant of the same level + 1 Chaos 70% 3,000,000 to 13,000,000

Details for each one are below.

Item +10 to +15

Put in the item, 1 Jewel of Chaos and the exact number of Bless and Soul from the table. No Jewel of Creation is needed here.

The base rate changes with what the item has:

Item Rate change
With Luck +25%
Excellent βˆ’10%
Ancient βˆ’10%
380 item (with guardian option) βˆ’10%
Socket item βˆ’20%

Final rate per level:

Level Normal item Normal with Luck Excellent with Luck
+10 60% 85% 75%
+11 60% 85% 75%
+12 55% 80% 70%
+13 55% 80% 70%
+14 50% 75% 65%
+15 50% 75% 65%

⚠️ If it fails, the item is destroyed along with the jewels. Only try with items you can afford to lose. To reach +9, use Jewels of Bless (up to +6, 100%) and Soul (up to +9).

Chaos Weapon and level 1 wings

  • Chaos Weapon: a +4 to +15 item with additional option (the Jewel of Life option) + Jewel of Chaos. You can add Jewels of Bless and Soul to raise the value. Result: Chaos Dragon Axe, Chaos Lightning Staff or Chaos Nature Bow, from +0 to +4.
  • Level 1 wings: a +4 or higher Chaos Weapon with option + Jewel of Chaos. You can add other +4 items with option and jewels to raise the value. Random result: Wings of Elf, Wings of Heaven, Wings of Satan or Wings of Curse.

Rate = value of every item in the tray Γ· 20,000, up to 100%. Cost = 10,000 zen per 1% (100% costs 1,000,000 zen).

The higher the rate, the better the chance of extras on the result. At 100%, for example, there is a 24% chance of Luck and 26% of skill.

⚠️ Items that are too expensive can make the math "wrap around" and lower the rate. Always check the rate in the window before mixing.

If it fails: the Chaos Weapon or main item loses a random number of levels and may lose its skill and option. The jewels and extra items are destroyed.

Level 2 wings and Cape of Lord / Cape of Fighter

Item Amount
Level 1 wings (Elf, Heaven, Satan or Curse), +0 to +15 1
Loch's Feather, or Crest of Monarch for the cape 1
Jewel of Chaos 1
Excellent items +4 or higher (optional, raise the rate) as many as you want
  • Rate = wing value Γ· 4,000,000 + excellent items value Γ· 40,000, up to 90%. Fixed cost of 5,000,000 zen.
  • Random result: Wings of Spirits, Soul, Dragon, Darkness or Despair. The cape comes out as Cape of Lord or Cape of Fighter.
  • Extras: 20% chance of Luck, 20% of an excellent wing option and about 11% of an additional option.
  • If it fails: every item is destroyed.

Level 3 wings

Stage 1: Feather of Condor

  • Level 2 wings (or cape) +9 to +15 with option, an ancient item +7 or higher with option, 1 bundle of 10 Jewels of Soul, 1 Jewel of Creation and 1 Jewel of Chaos.
  • Rate = 1% + ancient items value Γ· 300,000, up to 60%. Cost of 200,000 zen per 1% (60% costs 12,000,000).

Stage 2: the wings

  • Flame of Condor, Feather of Condor, an excellent item +9 or higher with option, 1 bundle of 10 Bless, 1 bundle of 10 Soul, 1 Jewel of Creation and 1 Jewel of Chaos.
  • Rate = 1% + excellent items value Γ· 3,000,000, up to 40%. Cost of 200,000 zen per 1% (40% costs 8,000,000).
  • Random result (not tied to your class): Wing of Storm, Eternal, Illusion, Ruin or Dimension, Cape of Emperor or Cape of Overrule.
  • Extras: 5% chance of Luck, about 5% of an excellent wing option and about 5% of an additional option.

If it fails: in stage 1, the level 2 wings and the ancient item drop 2 or 3 levels and lose their option. In stage 2, the excellent item is the one that drops. In both stages, the jewels and other items are destroyed.

Step by step for each wing: how to make level 1, 2 and 3 wings.

Fenrir

Stage Rate Cost
1. Fragment of Horn 70% free
2. Broken Horn 50% free
3. Horn of Fenrir 30% 10,000,000
4. Black (weapon) or blue (armor) Fenrir item value, up to 79% 10,000,000

In stage 4 the item must be +4 or higher with option. If it fails, the items are lost. Details in the Fenrir guide.

Mounts, fruits and jewels

Combination Items Rate Cost Note
Dinorant 10 Horn of Uniria at full life + 1 Chaos 70% 500,000 30% chance of an option (and 20% of a second one)
Fruits 1 Chaos + 1 Creation 90% 3,000,000 Energy 30%, Vitality 25%, Agility 20%, Strength 20%, Command 5%
380 option 380 item with option + Guardian + Harmony +4 to +6: 50% Β· +7 to +9: 60% Β· +10 to +15: 70% 10,000,000 if it fails, the item stays and the jewels are lost
Life Stone 5 Bless + 5 Soul + 1 Guardian + 1 Chaos 100% 5,000,000
Potion of Bless / Soul 1 or more jewels 100% 100,000 / 50,000 each jewel gives 10 potions

Event tickets

Both items must be the same level; the ticket comes out at that level.

Level Devil Square: rate Devil Square: cost Blood Castle: rate Blood Castle: cost Illusion Temple: rate Illusion Temple: cost
1 80% 100,000 80% 50,000 70% 3,000,000
2 80% 200,000 80% 80,000 70% 5,000,000
3 80% 400,000 80% 150,000 70% 7,000,000
4 80% 700,000 80% 250,000 70% 9,000,000
5 70% 1,100,000 80% 400,000 70% 11,000,000
6 70% 1,600,000 80% 600,000 70% 13,000,000
7 70% 2,000,000 80% 850,000 β€” β€”
8 β€” β€” 80% 1,050,000 β€” β€”

Event schedules and rules: events guide.

Other mixing NPCs

These mixes are not at the Chaos Goblin, but they work the same way:

NPC (map) Combination Rate Cost
Pet Trainer (Lorencia) Dark Horse: Spirit of Dark Horse + 5 Bless + 5 Soul + 1 Creation + 1 Chaos 60% 5,000,000
Pet Trainer (Lorencia) Dark Raven: Spirit of Dark Raven + 2 Bless + 2 Soul + 1 Creation + 1 Chaos 60% 1,000,000
Elphis (Kanturu) Gemstone β†’ Jewel of Harmony 80% free
Osbourne (Aida) Normal item β†’ Lower Refine Stone 20% per item free
Osbourne (Aida) Excellent item β†’ Higher Refine Stone 50% per item free
Jerridon (Aida) Remove the Harmony option from an item 100% free
Seed Master (Elvenland) Seed: +4 ancient item + +4 excellent item + Harmony + Creation + Chaos 80% + value, up to 90% 1,000,000
Seed Master (Elvenland) Seed Sphere: Seed + Sphere + Creation + Chaos 80% + value, up to 90% 1,000,000
Seed Researcher (Elvenland) Mount or remove a Seed Sphere on a socket item 100% 1,000,000

Tips

  • Luck matters a lot from +10 to +15: it adds +25% to the rate.
  • For the Chaos Weapon and wings, the rate comes from item value. Add more valuable items until you get close to the cap, but check the number in the window.
  • Keep anything you don't want to lose out of the tray: in many mixes, everything in the tray is destroyed on failure.
  • Rates checked on the server on 2026-10-17. If something changes, the game window always shows the current value.
Chaos Machine in MU Online: every combination and success rate | OpenMU